While I wait for AM to start

Tuesday, February 15, 2011
I am cramming for Animation Mentor by working on 3D projects every day to get comfortable using Maya (despite having used it off and on for over 8 years). When I am not trying to tackle Maya, I am usually playing guitar, spending time learning to draw, and right now diving into digital sculpture with ZBrush. I am finding ZBrush to be an amazing program that is really fun and powerful. ZBrush is basically a 3D digital sculpting package. If you search for ZBrush images on the web, you will be amazed at the detail and realism of the characters people create. For me, this is a great opportunity to expand my creative outlets and also learn human anatomy through sculpture and drawing. I am pretty sure that understanding the human form and the details of the muscles and structure of the body will make me a better character animator.

Here is a turntable movie of a human skull that I made out of a single polysphere  in ZBrush. This is the first part of tutorial I am doing from Scott Spencer’s book, ZBrush Character Creation: Advanced Digital Sculpting.  Each part of the lesson I am working on will add more form (muscles, skin, etc.) to finally create a male bust. This skull is the base layer.

Click here to watch video in a larger size or play the video inline below


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